Attack

Fast highs, i.e., jabs, slow down your opponent:

Defence

Strings are 2-4 hits. If it ends in a:

After you eat a hit / heat smash / wakeup ➔ block

Throws

Resources: Mastering the Tekken Basics: Orange → Red Ranks | Tekken Steps, Why You Keep Getting Thrown.

Punishments

Block Punishment

Learn:

  1. Standing fast punish (typically 10f)
  2. Standing launch punish (typically 15f)
  3. Low (WS) fast punish (typically 11f)
  4. Low (WS) launch punish (typically 13-15f)
Don't duck for no reason!

  • Analyze your replays:
  • Whiff Punishment

    Resources: Four Steps to PERFECT WHIFF PUNISHMENT - Tekken 8 Intermediate Tips.

    Frame Traps

    Objective Frame Traps

    How to defend frame traps:

    Technique Frames
    Jab 10
    Parry / Reversal 5
    Armor / Burst 7
    Rage Art 8
    Jump Status 9

    Layers of a frame trap:

    1. They mash on the frame trap and we succeed.
    2. They block the trapping move.
    3. We know that they will block the trapping move:
      • Do a mixup (find frame trap variations)
      • Do plus frame move again
      • Do nothing (block, dash, sidestep)
    Option 3c is the best option as we incentivize the opponent to think that is their turn and react and we can eventually frame trap them.

    Mental Frame Traps

    1. Find strings that have continuation.
    2. Execute just the strings a few times without finishing them.
    3. Execute the full string.

    You are minus frames on those and are based on opponent reads, so they are risky.

    Resources: Frame Traps For Dummies - Tekken 8, Tekken 8 Frame Traps: The Complete Guide.