Defence

Lows

Lows < 20f are considered unseeable and lows ≥ 20f are considered seeable!

Level 1 (Bryan):

  1. A1 is the slowest snake edge of the game. A2 has an identical sound with A1. Focus on animation rather than the sound.
  2. A1: df,3 (M40,29f,-26oB) ➔ ws,2 (pick the strongest WS launcher)
  3. A2: b,1 (M51,20f,+4oB) ➔ Block

Level 2 (Dragunov):

  1. A1 is a slightly faster snake edge vs. Bryan. A2 is a snake edge variation which fakes it and ends in a grab. The moment the movement animation starts, duck and if grab comes punish.
  2. A1: df,3 (M48,27f,-26oB) ➔ ws,2 (pick the strongest WS launcher)
  3. A2: db,3,1+2 (M49,19f) ➔ ws,2

Level 3 (Bryan):

  1. Start in a crouching position
  2. A1: db,4 (low,12f,-15oB) ➔ Block
  3. A2: df,3 (M40,low,29f,-26oB) ➔ ws,2 (pick the strongest WS launcher)
  4. A3: d,df,f,3 (M101,low,19f,-13oB) ➔ ws,1,2 (pick a 12-13f WS launcher)

Level 4 (Bryan):

  • A1: 1,n,db,3 (low,16f,-12oB) ➔ Take it
  • A2: 1,n,df,3 (low,29f,-26oB) ➔ ws,2 (pick the strongest WS launcher)
  • A3: 1,n,uf,4 (mid,24f,-5oB) ➔ Stand Block
  • A4: 1,n,f,4,1 (mid,mid,18f,-13oB,forces crouch) ➔ ws,1,2 (pick a 12-13f WS launcher)

Throws

Tip: Try looking at the shoulders and overall character profile rather than zeroing in on the hands!

Level 1 (Dragunov):

  1. A1: df,1 to f,1+41 break
  2. A2: df,1 to f,2+32 break
  3. A3: df,1 to uf,1+21+2 break
  4. Activate throws in pairs: A1+A2, A1+A3, A2+A3 with Action Intervals: Normal
  5. Break 8/10 throws, both from P1 and P2 side

Level 2 (Dragunov):

  1. Same as Level 2, but remove the df1 part
  2. Activate all three throws with Action Intervals: Shuffle

Mixed

Level 1 (Dragunov):

  1. A1: Tundra Slash (10,MH,14f,-9oB) ➔ Duck & Punish with Demon God Fist
  2. A2: Razer (44,L,18f,-13oB) ➔ Low Parry or Block & Punish with Twin Pistons
  3. A3: Clipping Sweep (50,L,27f,-26oB) ➔ Block & Punish with Demon God Fist
  4. A4: Feint & Low Catch (51,L,19f,grab) ➔ Fuzzy Duck & Punish with Demon God Fist
  5. A5: Frozen Heel Hook (107,L,18f,-26oB) ➔ Block & Punish with Demon God Fist
  6. A6: Iron Curtain (111,N/A,26f,grab) ➔ Block & Punish with Demon God Fist
  7. A7: Reverse Victor Clutch (124,N/A,11f,grab) ➔ Break with 1
  8. A8: Victor Clutch (125,N/A,11f,grab) ➔ Break with 2
  9. A9: Blizzard Rush (126,N/A,12f,grab) ➔ Break with 1+2

Level 2 (Law):

  1. A1: db,4(26f) ➔ Block & Launch
  2. A2: uf,4 (M62,15f) ➔ Stand Block & Punish
  3. A3: uf,n,4 (M64,19f) ➔ Stand Block & Punish
  4. A4: dss,f,2 (12f) ➔ Duck & Lunch
  5. A5: uf,1,3 (M60,12f) ➔ Block first & Low Parry second
  6. A6: b,1,2,2 (M48,14f) ➔ Block all & Punish

Level 3 (Jin):

  1. Jin: See here

Whiff Punishment

If the Punish word on the Attack Display information doesn't turn yellow, it's not a punish!

Level 1 (Dragunov):

  1. A1: b,3 (M53,14f) ➔ Make space to whiff & punish with WGF
  2. A2: b,1,2 (M51,17f,-12oB) ➔ Block & punish with Sokushitsu Goda

Level 1.5 (Dragunov):

  1. A1: b,3 (M53,14f) ➔ Make space using KBD & punish with WD to WGF
  2. A2: b,1,2 (M51,17f,-12oB) ➔ Counterhit with WGF

Movement

Korean Back Dash:

  1. Slowly execute the correct input; just one KBD at a time
  2. Execute two KBD inputs at a time

Wave Dash:

  1. Slowly execute the correct input; just one Wave Dash at a time
  2. Execute two Wave Dash inputs at a time